• Graham Reeves & The New Chromantics

    graham@newchromantics.com

    @Soylentgraham on twitter.

    @Soylentgraham on instagram.

    Open source projects & code NewChromantics and SoylentGraham on github.

  • Panopoly

    2020-2021

    Live streaming Volumetric/Holograms with ipad lidar, Kinect Azure, Kinect 1, streaming to Unity, Webgl, WebXR, Augmented Reality

  • Coca Cola

    June 2021

    Acrylic 30x30cm

  • Lime Jelly

    May 2021

    Acrylic 30x40cm

  • Play a Kandinsky

    Feb 2021

    Collaboration with Google Arts and The Pompedui

  • Diving into an acidic ocean

    June 2020

    Collaboration with Google Arts

  • Bitcoin Monitor

    April 2020

    Arduino bitcoin price display (open source)

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    Experimenting with rendering refractions with Webgl raymarching

    April 2020

  • English Custard

    January 2020

    Acrylic 30x40cm

  • Raymarched Nasa moon

    November 2019

    NASA moon heightmap rendered in webgl with raymarching

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    A post shared by Graham. (@soylentgraham)

    Realtime (webcam) SDF generation with fragment shaders

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    Experimental titles for Acidic Ocean (rejected by google for being too fun)

  • Gorillaz X g-shock

    November 2018

    Live tracking of the Gorillaz, rendered as Jamie Hewletts drawing on-set

  • Electric Horse

    April 2018

    Webgl Nonsense

  • Solitaire ArKit

    March 2018

    Solitaire card cascade experiment in ARKit

  • GearVR Pointcloud

    January 2017

    High performance dense point cloud rendering (6m cloud, 250k on-screen) on GearVR at 60fps.

  • Vincent Van Pop

    December 2016

    Experimental GPU-painting in VR (HTC Vive).

  • Three commerical

    June 2016

    CAVE realtime, sound reactive & user-controlled visuals for the background of a commerical.

  • Raymarched pointclouds

    December 2015

    Experimenting with rendering point clouds solidly with raymarching, using live kinect feeds.

  • PopTrack

    August 2015

    Realtime (sub 50ms) player-extraction & tracking from 4K video using GPGPU/OpenCL. Ongoing project (HoloSports)

  • Nissan CAVE

    May 2015

    Whilst at Rewind we created an interactive CAVE using projectors, realtime rendering and Kinects for a Nissan & Champions League project

  • Ball filtering

    May 2015

    From a kinect1 depth stream, with a little Pixel Shader computer vision I tracked a football in realtime for a CAVE project.

  • Björk: Stonemilker

    April 2015

    Created the app & delivery of Björk's Stonemilker 360 music video for MOMA with a bespoke movie player for iOS and GearVR.

  • PopMovie

    April 2015 - 2017

    Video decoder plugin for Unity, for Windows, OSX, Android, Hololens, iOS, PS4.

  • Google streetview VR Pointcloud

    October 2014

    For the Oculus DK2, I rendered colour & depth from google streetview coordinates as a point cloud with 6DOF headtracking in webgl/three.js.

  • Sweet Chilli Mayo

    June 2012

    Acrylic

  • Beijing Olympics 2008

    2006-2008

    For PS3, Xbox 360 & PC

  • Ice Age 2

    2005-2006

    For PS2, Gamecube, Xbox, PC and Wii (Adapted with the 2nd ever wii dev kit in the UK!)

  • Batman Begins

    2005

    For PS2, Gamecube, Xbox

  • Robots

    2003-2005

    For PS2, Gamecube, Xbox & PC

  • GBA Hockey

    September 2003

    Homebrew Gameboy Advance NHLPA clone, source code on github along with a ROM which works on emulators and flashable carts.

  • Sphinx and the Cursed Mummy

    2003

    For PS2, Gamecube, Xbox

  • Buffy the Vampire Slayer: Chaos Bleeds

    2001-2003

    For PS2, Gamecube and Xbox