Specialist Realtime, Computer Vision, Virtual & Augmented Reality developers.
@Soylentgraham on twitter.
High performance dense point cloud rendering (6m cloud, 250k on-screen) on GearVR at 60fps.
Experimental GPU-painting in VR (HTC Vive).
CAVE realtime, sound reactive & user-controlled visuals for the background of a commerical.
Experimenting with rendering point clouds solidly with raymarching, using live kinect feeds.
Realtime (sub 50ms) player-extraction & tracking from 4K video using GPGPU/OpenCL. Ongoing project (HoloSports)
Whilst at Rewind we created an interactive CAVE using projectors, realtime rendering and Kinects for a Nissan & Champions League project
From a kinect1 depth stream, with a little Pixel Shader computer vision I tracked a football in realtime for a CAVE project.
Created the app & delivery of Björk's Stonemilker 360 music video for MOMA with a bespoke movie player for iOS and GearVR.
April 2015 - 2017
Video decoder plugin for Unity, for Windows, OSX, Android, Hololens, iOS, PS4.
For the Oculus DK2, I rendered colour & depth from google streetview coordinates as a point cloud with 6DOF headtracking in webgl/three.js.
Homebrew Gameboy Advance NHLPA clone, source code on github along with a ROM which works on emulators and flashable carts.