• New Chromantics

    London

    Specialist Realtime, Computer Vision, Virtual & Augmented Reality developers.

    Contact graham@newchromantics.com

    @Soylentgraham on twitter.

    Open source projects & code NewChromantics and SoylentGraham on github.

  • GearVR Pointcloud

    January 2017

    High performance dense point cloud rendering (6m cloud, 250k on-screen) on GearVR at 60fps.

  • Vincent Van Pop

    December 2016

    Experimental GPU-painting in VR (HTC Vive).

  • Three commerical

    June 2016

    CAVE realtime, sound reactive & user-controlled visuals for the background of a commerical.

  • Raymarched pointclouds

    December 2015

    Experimenting with rendering point clouds solidly with raymarching, using live kinect feeds.

  • PopTrack

    August 2015

    Realtime (sub 50ms) player-extraction & tracking from 4K video using GPGPU/OpenCL. Ongoing project (HoloSports)

  • Nissan CAVE

    May 2015

    Whilst at Rewind we created an interactive CAVE using projectors, realtime rendering and Kinects for a Nissan & Champions League project

  • Ball filtering

    May 2015

    From a kinect1 depth stream, with a little Pixel Shader computer vision I tracked a football in realtime for a CAVE project.

  • Björk: Stonemilker

    April 2015

    Created the app & delivery of Björk's Stonemilker 360 music video for MOMA with a bespoke movie player for iOS and GearVR.

  • PopMovie

    April 2015 - 2017

    Video decoder plugin for Unity, for Windows, OSX, Android, Hololens, iOS, PS4.

  • Google streetview VR Pointcloud

    October 2014

    For the Oculus DK2, I rendered colour & depth from google streetview coordinates as a point cloud with 6DOF headtracking in webgl/three.js.

  • GBA Hockey

    September 2003

    Homebrew Gameboy Advance NHLPA clone, source code on github along with a ROM which works on emulators and flashable carts.