Graham Reeves & The New Chromantics
@Soylentgraham on twitter.
@Soylentgraham on instagram.
Open source projects & code NewChromantics and SoylentGraham on github.
2020-2021
Live streaming Volumetric/Holograms with ipad lidar, Kinect Azure, Kinect 1, streaming to Unity, Webgl, WebXR, Augmented Reality
June 2021
Acrylic 30x30cm
May 2021
Acrylic 30x40cm
Feb 2021
Collaboration with Google Arts and The Pompedui
June 2020
Collaboration with Google Arts
April 2020
Arduino bitcoin price display (open source)
Experimenting with rendering refractions with Webgl raymarching
April 2020
January 2020
Acrylic 30x40cm
November 2019
NASA moon heightmap rendered in webgl with raymarching
Realtime (webcam) SDF generation with fragment shaders
Experimental titles for Acidic Ocean (rejected by google for being too fun)
November 2018
Live tracking of the Gorillaz, rendered as Jamie Hewletts drawing on-set
April 2018
Webgl Nonsense
March 2018
Solitaire card cascade experiment in ARKit
January 2017
High performance dense point cloud rendering (6m cloud, 250k on-screen) on GearVR at 60fps.
December 2016
Experimental GPU-painting in VR (HTC Vive).
June 2016
CAVE realtime, sound reactive & user-controlled visuals for the background of a commerical.
December 2015
Experimenting with rendering point clouds solidly with raymarching, using live kinect feeds.
August 2015
Realtime (sub 50ms) player-extraction & tracking from 4K video using GPGPU/OpenCL. Ongoing project (HoloSports)
May 2015
Whilst at Rewind we created an interactive CAVE using projectors, realtime rendering and Kinects for a Nissan & Champions League project
May 2015
From a kinect1 depth stream, with a little Pixel Shader computer vision I tracked a football in realtime for a CAVE project.
April 2015
Created the app & delivery of Björk's Stonemilker 360 music video for MOMA with a bespoke movie player for iOS and GearVR.
April 2015 - 2017
Video decoder plugin for Unity, for Windows, OSX, Android, Hololens, iOS, PS4.
October 2014
For the Oculus DK2, I rendered colour & depth from google streetview coordinates as a point cloud with 6DOF headtracking in webgl/three.js.
June 2012
Acrylic
2006-2008
For PS3, Xbox 360 & PC
2005-2006
For PS2, Gamecube, Xbox, PC and Wii (Adapted with the 2nd ever wii dev kit in the UK!)
2005
For PS2, Gamecube, Xbox
2003-2005
For PS2, Gamecube, Xbox & PC
September 2003
Homebrew Gameboy Advance NHLPA clone, source code on github along with a ROM which works on emulators and flashable carts.
2003
For PS2, Gamecube, Xbox
2001-2003
For PS2, Gamecube and Xbox